mLearnCon 2012 – Learnings & Roadmap
A 38% rise in registrations at the mLearnCon 2012 conference held in San Jose in June is a testament to the growing awareness and anticipation surrounding mobile learning and development. The 3-day event is a platform for designers, developers and managers to understand mobile learning and its evolution, network with people actively facilitating mLearning in organizations, and take note of innovative mobile solutions and new technology available to consumers and businesses.
Project Tin Can API
One of the most important events at the conference was the announcement of Project Tin Can API – an update to SCORM (Shareable Content Object Reference Model) – that allows learning systems to communicate with each other thereby supporting learner’s tracking across corporate silos and web services. Though still in beta, a number of apps incorporating the Tin Can API were demonstrated at the conference including Tappestry app (social conversation), Goldstar app (gold star reward system emulating elementary school’s achievement acknowledgement system) and MAP Deck (a mash up of PowerPoint).
Gamification and mobile engagement
Another notable topic was the use of gamification techniques to support mobile engagement and learning. However, like we discussed in our last blog post it’s not only about doing things effectively but also efficiently. As Koreen Olbrish points out in her blog post, gamification has failed to gain traction because of poor design. However, the idea is spot on. Games are addictive, motivational and rewarding. If we add that flavor to mobile learning, adoption and effectiveness rates would shoot up.
With the influx of mobile devices and corresponding platforms, mobile app developers and enterprises are looking at HTML5 to build platform and browser independent solutions. Naturally, that makes HTML5 important to mobile learning techniques and development.
Topics to ponder
The fact that these topics figured at the conference implies you need to think in these lines too:
- Formal Learning on Smartphones: Better Strategies for Better Results, Chris Van Wingerden
- Creating Effective Video Content for mLearning, Mark Schuster
- Critical Issue: Balancing Security and Mobility for Learning, Robert Gadd
- Social Networking: Leveraging the Goliaths for Success, Buck Bard
- Moving Beyond ePub: Transitioning Your Content into Interactive Apps, Chad Udell, Lisa Shannon
- Adding Sizzle to mLearning, Pooja Jaisingh, Risa Blair
- Implementing Mobile Learning as a Strategic Force, Jim Box
- The Flash Developer’s Survival Kit for mLearning, Richard Clark
- Create and Publish Amazing Multi-touch Books for iPad, Jeff Batt
- Designing with the End in Mind: Short, Effective, Mobile Microlessons, Carol Cohen
- Online Teachers Training Going Mobile: A Strategic Approach, Jorge Oceja
- Designing and Developing mLearning Using HTML5, Nick Floro
- Turning PowerPoint Presentations into Effective mLearning, Anita Rosen
- Creating Hands-on Mobile Learning in HTML5, Linda Ross
- MASLO: An Open Source Platform for mLearning, Moses Wolfenstein, Rovy Branon
- and more …